✓ Accepted answer
Hi ken,
You make the Player equip the tool by parenting the tool to the Character. What you're trying to do is quite simple and I just made a short script that accomplishes it. I would hope that you examine this script and learn from it, it's the best way to learn how to do what you're asking.
local part = script.Parent;
part.Touched:Connect(function(obj)
local hum = obj.Parent:FindFirstChildOfClass("Humanoid");
if hum then
local tool = script.Parent:WaitForChild("ToolToGive"):Clone();
tool.Parent = obj.Parent;
part:Destroy();
end
end)
##Well, hope I helped and have a fabulous day/night.
Thanks,
Best regards,
~~ KingLoneCat