--Server script placed in ServerScriptService

local repStorage = game:GetService("ReplicatedStorage")
local remote = repStorage:WaitForChild("Remote")

remote.OnServerEvent:Connect(function(player)
	print("SERVER")
	local MoonArcTemplate = Instance.new("Part")
	MoonArcTemplate.Name = "MoonArc";
	MoonArcTemplate.Anchored = true;
	MoonArcTemplate.CanCollide = false;
	MoonArcTemplate.Transparency = 1;
	MoonArcTemplate.Size = Vector3.new(1,1,1);	

	local moonDecal = Instance.new("Decal",MoonArcTemplate)
	moonDecal.Texture = "http://www.roblox.com/asset/?id=12345678"

	MoonArcTemplate.Position = player.Character["UpperTorso"].Position
end)

--Local script inside a text button

local repStorage = game:GetService("ReplicatedStorage")
local remote = repStorage:WaitForChild("Remote")

script.Parent.MouseButton1Click:Connect(function()
	remote:FireServer()
end)

This works on Roblox studio but when I run it online, the remote event does not even fire( Print("SERVER") doesn't even run)

4 comments

0

You could try waiting for the text button first.

0

Did you check the Server Console, not the Client Console? and you never set the parent of MoonArcTemplate.

0

I checked the server console, and I tried waiting for the text button but still got no response. For some odd reason, changing the variable "remote" to "rem" fixed things :\

0

I know this throws me off too but I'm sure that you're not supposed to capitalize the "connect" in those functions. I think roblox breaks online if you capitalize them.