I know I can do
if key.KeyCode == Enum.KeyCode.A then
--code A
end
if key.KeyCode == Enum.KeyCode.B then
--code B
end
if key.KeyCode == Enum.KeyCode.C then
--code C
end
--etc
but I don't want to check for every separate key. I want to return whatever key the player presses. This might be a stupid question, I just couldn't find the answer anywhere. Help?

2 comments
InputObject.KeyCode.Name
Thank you! I'm stupid. xP