My studio screen resolution is not matching the ingame resolution, so it is hard for me to make GUIs, how can I fix the resolution? any Ideas?
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How to fix the studio's screen resolution?
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When using guis and Udim2's if you want the GUI to be the same on everyone's screen you must using the scaling part of the udim2.
{(1,0),(1,0)} The 1's are in the scaling numbers and the 0's are the pixel offsets. Everyone can have a different sized monitor so the pixel offset could be different lengths. However if you do scaling (0 to 1... 1 being the whole screen or its parent GUI object) then it will be the same for every sized monitor resolution
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I didn't understand, what do I have to change?
size your gui's with the x position of each (x,y) in {(x,y),(x,y)} insetad of the y's
And how exactly it will change the resolution to match the ingame resolution?
because, the scaling size (the x values) is proportionate to the players screen resolution. But the y values are not.
for instance, if you do {(1,0),(1,0)} it will cover the players entire screen. But if you do {(0,1000),(0,1000)} if someone was on a 800x600 resolution it would cover their entire screen, but for someone on a 1920x1080 resoltuion it wouldnt.
Got you, thanks.
I wanted to know in addition how do i change the studio's resolution to match mine? Is it possible?