Hello scripting helpers. So I was thinking about this. If want to for example make a shop with filtering enabled and the items in the shop costed money. Would you then be able to have the money in either Replicated storage or inside the player so you could see how much money you have?
COMMUNITY QUESTION
Will the money be safe from exploiters?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
inside the player, don't put it in client areas (directly inside the player or in a folder you make, not in the playergui/backpack)
Another thing you could do would be to have the money in server storage and have a copy of that amount in the player.
Or store player money in a server-sided table