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COMMUNITY QUESTION

How can i make my fly script less choppy?

Ill post a script if you ask for it, but basically i have my fly script and when you run into objects in the workspace the character does really glitchy movements and i dont know how to solve it because I already have a gyro trying to prevent it. I tried adding a hitbox welded to the root part but its still very glitchy. Does anybody have suggestions? The only way I manually adjust the gyro cframe is with a lerp to the camera cframe, so i dont see why my script is doing this. Please help. -andrew

3 comments

0

for fly scripts use bodymovers, that's the best way

0

Im using bodyvelocity and bodygyro

0

edit your post, and include the entire script so we will actually know how to help

1 answer

If you're using a while loop or another loop you should consider using game:GetService('RunService').RenderStepped/Heartbeat.

1 comment

0

Ok I'll try that

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