Ill post a script if you ask for it, but basically i have my fly script and when you run into objects in the workspace the character does really glitchy movements and i dont know how to solve it because I already have a gyro trying to prevent it. I tried adding a hitbox welded to the root part but its still very glitchy. Does anybody have suggestions? The only way I manually adjust the gyro cframe is with a lerp to the camera cframe, so i dont see why my script is doing this. Please help. -andrew
COMMUNITY QUESTION
How can i make my fly script less choppy?
1 answer
If you're using a while loop or another loop you should consider using game:GetService('RunService').RenderStepped/Heartbeat.
1 comment
0
Ok I'll try that
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
for fly scripts use bodymovers, that's the best way
Im using bodyvelocity and bodygyro
edit your post, and include the entire script so we will actually know how to help