So i have a game where i would like to be able to change the music depending where they are in the map.
I have attempted to have big walls indicating the zones that they can be in and when they touch a wall, it will delete other sounds playing for them?
Is there a better way to do this, because this doesn't feel too efficient.
Thank you.

1 comment
That's similar to what I'm currently doing, I was just wondering if there was a better/different way to do this.