I have been trying hard to make a script that makes it so when you click a location, a block will turn and move to the desired location using BodyGyro's for the turning and BodyPositions for the moving.
I need some sort of more basic script that can help me out with this issue. The original script did not have proper turning, and if clicking was between 1 and 25 studs away, it only moves like 2 studs. My scripting with BodyObjects is not that good, and the wiki is not much help with this situation.
Requested section of script. Issues:
-Moving is bugged [Fixed, Part for Camera was messing with positioning]
-Turning is bugged
script.Parent.Enabled = false
script.Updater.Disabled = true
script.Target.Value = nil
local Ship = script.OwnedShip.Value
local MouseHit = nil
if Ship ~= nil then
MouseHit = Mouse.hit
local Part = Instance.new("Part")
Part.FormFactor = "Symmetric"
Part.Transparency = 0
Part.Size = Vector3.new(4,4,4)
Part.Anchored = true
Part.CanCollide = false
Part.CFrame = CFrame.new (MouseHit.X,game.Workspace.Map0.MapBase.Position.Y,MouseHit.Z)
Part.Parent = game.Workspace
Ship.Functional.Main.Move.position = Vector3.new (MouseHit.X,game.Workspace.Map0.MapBase.Position.Y + 5,MouseHit.Z)
--Ship.Functional.Main.Gyro.cframe = CFrame.new(Vector3.new(0,0,0),Part.Position)
local vec = Part.Position - Ship.Functional.Main.Position --Section from Grapple Gun
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
Ship.Functional.Main.Gyro.cframe = CFrame.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)

2 comments
Please post the script you're having trouble with. We won't just write a new one for you.
Ok, it is there, ask any needed questions, I want this fixed soon. :P