Okay, so in the LocalScript of my tool, I check if the player has the Gamepass. If they don't they get default amount of points per activation, if they do they get double.
Here is my script, do you see any reason why it shouldn't be working?
player = game.Players.LocalPlayer
local debounce = false
local function onEquipped()
end
local function onUnequipped()
end
local function onActivated()
if debounce == false then
debounce = true
script.Parent.Handle.Sound:Play()
if player:FindFirstChild("leaderstats") then
if player.leaderstats:FindFirstChild("Points") then
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, 4587718) then
player.leaderstats.Points.Value = player.leaderstats.Points.Value + 20000
wait(2.716)
debounce = false
else
player.leaderstats.Points.Value = player.leaderstats.Points.Value + 10000
wait(2.716)
debounce = false
end
end
end
end
end
script.Parent.Equipped:connect(onEquipped)
script.Parent.Unequipped:connect(onUnequipped)
script.Parent.Activated:connect(onActivated)
Any answers will be greatly appreciated!
