Title is self explanatory
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
Character.Archivable = true
while wait(0.1) do
spawn(function()
local clonedCharacter = Character:Clone()
clonedCharacter.Parent = game.Workspace
local HumanoidRootPart = clonedCharacter:FindFirstChild("HumanoidRootPart")
local Humanoid = clonedCharacter:FindFirstChild("Humanoid")
if HumanoidRootPart then
HumanoidRootPart:Destroy()
end
if Humanoid then
Humanoid:Destroy()
end
local Parts = clonedCharacter:GetDescendants()
for i = 0, 10 do
for _, v in pairs(Parts) do
if v:IsA("BasePart") then
v.Transparency = .5+(.5/10*i)
v.CanCollide = false
v.Anchored = true
v.BrickColor = BrickColor.new("Really black")
end
end
wait(0.1)
end
end)
end
end)
end)
