This script is used to distribute swords from the replicated storage by cloning. What's happening is only one character is getting a sword, even though all bools in each character are perfect to receive swords.
PLEASE HELP! Thank you!
function InsertSwords()
for i, v in pairs(game.Players:GetPlayers()) do
local playersword = v:WaitForChild("PersonalSword")
local replicated = game.ReplicatedStorage:GetChildren()
if v.Ingame.Value == true and v.GameBool.Value == true then
for i = 1, #replicated do
if replicated[i].Name == playersword.Value then
local scheduledsword = game.ReplicatedStorage:FindFirstChild(replicated[i].Name):Clone()
scheduledsword.Parent = v.Backpack
end
end
end
end
