I have a world script that activates a sound object in each character but it seems to not be working. Any thoughts?
for i = 4, 1, -1 do
UniversalText.Value = "Commencing in: " .. i
for i, v in pairs(Players) do
if v.Ingame.Value == true then
v.Character.Boing1:Play()
end
end
wait(1)
end

1 comment
Darn, that didn't work either.