So currently I have a working shop where players can purchase stuff, and when they do a remote is fired to the server for which sword that was, then if the player has the money it will clone the tool from the serverstorage into the player's backpack. What I wanted to do is make it so these tools are saved and when a player joins the game automatically gives them their purchased tools.
My original idea was to have a bool value inside each tool in the serverstorage to check whether it had been purchased or not, but then I realised if I do that then when the value changes, the tool will show as bought for everyone? Sorry if that's confusing, just advice on how to begin creating this sort of system?

1 comment
Wouldn't everyone have the same items then? There's also better ways to do this.