All day I have been trying to fix this script, yet no success. My goal is to have the script detect an object within a Player's character and then act accordingly to said character being killed. The main issue seems to be detecting the object within the character. There are probably multiple reasons to why this script is not working, but I am not skilled enough yet to know what they may be.
The code:
dft = {}
function GetPlayers()
local c = game.Players:GetPlayers()
for i = 1, #c do
table.insert(dft, c[i].Name)
end
end
local EnemyGUI = game.StarterGui:FindFirstChild("Enemy")
local Draw = game.StarterGui:FindFirstChild("All Losers")
function PresidentDeath()
local thing = game.Players:FindFirstChild(dft["Character"]).President
local president = thing.Parent
president.Humanoid.Died:connect(function()
local Humanoid = president:WaitForChild("Humanoid")
if president.Humanoid:FindFirstChild("creator") ~= nil then -- If Humanoid was killed by another Player
local Killer = Humanoid.creator.Value
if Killer.TeamColor ~= president.Player.TeamColor or president.Humanoid.Health == 0 then
for i,v in pairs(game.Players:GetPlayers()) do
v.PlayerGui.Enemy.Frame.Visible = true
print("worked once")
end
end
end
end)
end
while true do
wait(3)
PresidentDeath()
end
