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COMMUNITY QUESTION

Why won't my sound that is each character play when activated by the game script?

I have a world script that activates a sound object in each character but it seems to not be working. Any thoughts?

Edit: I have these errors:

10:22:32.048 - Sound Soundscape.Slingshot Failed to load rbxasset://Sounds/Rubber band sling shot.wav

10:22:32.049 - Sound Soundscape.Page Failed to load rbxasset://Sounds/pageturn.wav

10:22:32.049 - Sound Soundscape.Slingshot Failed to load rbxasset://Sounds/Rubber band sling shot.wav

10:22:32.049 - Sound Soundscape.Page Failed to load rbxasset://Sounds/pageturn.wav

10:22:32.050 - Sound Soundscape.Slingshot Failed to load rbxasset://Sounds/Rubber band sling shot.wav

10:22:32.050 - Sound Soundscape.Page Failed to load rbxasset://Sounds/pageturn.wav

10:22:32.050 - Sound Soundscape.Slingshot Failed to load rbxasset://Sounds/Rubber band sling shot.wav

10:22:32.050 - Sound Soundscape.Page Failed to load rbxasset://Sounds/pageturn.wav

10:22:32.051 - Unable to find module for asset id

1 comment

0

Mind posting the script so we can see whats wrong?

1 answer

for i = 4, 1, -1 do
		UniversalText.Value = "Commencing in: " .. i
		for i, v in pairs(Players) do
			if v.Ingame.Value == true then
			v.Character.Boing1:Play()
			end
		end
		wait(1)
	end

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