So I was making a settings gui window, and it worked totally fine in roblox studio, but when I went to play with my dev team, we noticed something strange. The blur was serversided, which meaned that if I turned the blur all the way to 100 with the gui, it'll show it to other screens, then if somebody would've turned it up it would automatically convert to his amount of blur. Which made me ask myself is this a bug or not? Script:
add.MouseButton1Click:connect(function()
if script.Parent.BlockedFrame.Visible == false then
sizeofblur = sizeofblur + 1
game.Lighting.Blur.Size = sizeofblur
script.Parent.SizeBlur.Text = sizeofblur
if sizeofblur == 100 then
add.Visible = false
elseif sizeofblur == 2 then
Sub.Visible = true
end
end
end)
Sub.MouseButton1Click:connect(function()
if script.Parent.BlockedFrame.Visible == false then
sizeofblur = sizeofblur - 1
game.Lighting.Blur.Size = sizeofblur
script.Parent.SizeBlur.Text = sizeofblur
if sizeofblur == 1 then
Sub.Visible = false
elseif sizeofblur == 99 then
add.Visible = true
end
end
end)

1 comment
Okay, that seems quite promising. I'll accept the answer.