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✓ ANSWER ACCEPTED

Making different "areas" in the same place?

I want to make separate areas to my game for different matches. The only way I've found so far is making the areas far away so that you can't see a different area from the one your in,, similar to Meep City, where you can go between the plaza, neighborhood, etc. Are there more efficient ways of making separate areas?

2 comments

0

Make maps and put them in ReplicatedStorage.

0

I understand that part. My issue is having different places to put the maps when there needed. There's going to be multiple rounds going on at once, and I want them all in the same place, so no teleporting between servers.

1 answer

✓ Accepted answer

I do not know how Meep City works, however you can parent the maps to the player's camera, this will make him see only the models which are in his camera and the rest will not see it unless they have the same model in their camera.

local player = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
local part = game.ReplicatedStorage.Part
part:Clone().Parent = camera

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