I am trying to make a following npc, but my find closest player script is not working as expected.
It seems that the distance is being set to nil, as when i return distance from my function, it prints nil.
I have a beginner to intermediate understanding of Lua and Roblox, but I have no idea whats going wrong.
Here is my code (from a serverside script, if that helps):
playerList = game.Players:GetPlayers()
part = script.Parent.Torso
function findClosestPlayer(originPart, players, maxDistance)
local closestPlayer
local mindistance = maxDistance
for _, playerToFind in ipairs(players) do
local distance = (originPart.Position - playerToFind.Character.Torso.Position).magnitude
if distance < mindistance then
closestPlayer = playerToFind
mindistance = distance
end
end
if closestPlayer then
print(closestPlayer)
return closestPlayer
end
end
while true do
playerList = game.Players:GetPlayers()
wait(5)
chosenPlayer = findClosestPlayer(part, playerList, 100)
print(chosenPlayer)
end
