I tried to make a line that gets all the players and kills them, But this will get only one player:
local pl = game.Players:GetChildren()
for i = 1, #pl do
pl[i].Character:BreakJoints()
end
Why isn't this getting all players from "game.Players"?

1 comment
This does exactly as intended, what you have provided works as you wish for it to. It could be something else factoring in. Are you sure that this is being run when there is more than one player in the game?