I have a local script that turns my character into a ragdoll on a keypress, and it works for the client, but not the server(Only the player sees it, no one else sees their ragdoll). I have it inside of StarterCharacterScripts.
here is my script(lol don't steal it!):
wait(2)
local chr = script.Parent
local player = game.Players:GetPlayerFromCharacter(chr)
local humanoid = player.Character.Humanoid
local UIS = game:GetService("UserInputService")
local cam = game.Workspace.CurrentCamera
local mouse = player:GetMouse()
In = false
UIS.InputBegan:connect(function(key)
while key.KeyCode == Enum.KeyCode.Q and chr.Parent == game.Workspace do
print("Ragdoll")
cam.CameraType = Enum.CameraType.Follow
chr.Parent = game.Lighting
Folder = Instance.new("Folder")
Folder.Parent = game.Workspace
Folder.Name = player.Name,"Ragdoll"
Head = chr.Head:Clone()
LowerTorso = chr.LowerTorso:Clone()
UpperTorso = chr.UpperTorso:Clone()
LeftUpperArm = chr.LeftUpperArm:Clone()
LeftLowerArm = chr.LeftLowerArm:Clone()
RightUpperArm = chr.RightUpperArm:Clone()
RightLowerArm = chr.RightLowerArm:Clone()
LeftUpperLeg = chr.LeftUpperLeg:Clone()
LeftLowerLeg = chr.LeftLowerLeg:Clone()
RightUpperLeg = chr.RightUpperLeg:Clone()
RightLowerLeg = chr.RightLowerLeg:Clone()
LeftFoot = chr.LeftFoot:Clone()
LeftHand = chr.LeftHand:Clone()
RightFoot = chr.RightFoot:Clone()
RightHand = chr.RightHand:Clone()
cam.CameraSubject = Head
Head.CanCollide = true
LowerTorso.CanCollide = true
UpperTorso.CanCollide = true
LeftUpperArm.CanCollide = true
LeftLowerArm.CanCollide = true
RightUpperArm.CanCollide = true
RightLowerArm.CanCollide = true
LeftUpperLeg.CanCollide = true
LeftLowerLeg.CanCollide = true
RightUpperLeg.CanCollide = true
RightLowerLeg.CanCollide = true
LeftFoot.CanCollide = true
LeftHand.CanCollide = true
RightFoot.CanCollide = true
RightHand.CanCollide = true
Head.Parent = Folder
LowerTorso.Parent = Folder
UpperTorso.Parent = Folder
LeftUpperArm.Parent = Folder
LeftLowerArm.Parent = Folder
RightUpperArm.Parent = Folder
RightLowerArm.Parent = Folder
LeftUpperLeg.Parent = Folder
LeftLowerLeg.Parent = Folder
RightUpperLeg.Parent = Folder
RightLowerLeg.Parent = Folder
LeftFoot.Parent = Folder
LeftHand.Parent = Folder
RightFoot.Parent = Folder
RightHand.Parent = Folder
Neck = Instance.new("BallSocketConstraint",UpperTorso)
Waist = Instance.new("BallSocketConstraint",LowerTorso)
LeftShoulder = Instance.new("BallSocketConstraint",UpperTorso)
RightShoulder = Instance.new("BallSocketConstraint",UpperTorso)
LeftHip = Instance.new("BallSocketConstraint",LowerTorso)
RightHip = Instance.new("BallSocketConstraint",LowerTorso)
LeftElbow = Instance.new("BallSocketConstraint",UpperTorso)
RightElbow = Instance.new("BallSocketConstraint",UpperTorso)
LeftKnee = Instance.new("BallSocketConstraint",LowerTorso)
RightKnee = Instance.new("BallSocketConstraint",LowerTorso)
LeftWrist = Instance.new("BallSocketConstraint",UpperTorso)
RightWrist = Instance.new("BallSocketConstraint",UpperTorso)
LeftAnkle = Instance.new("BallSocketConstraint",LowerTorso)
RightAnkle = Instance.new("BallSocketConstraint",LowerTorso)
Neck.LimitsEnabled = true
Waist.LimitsEnabled = true
LeftShoulder.LimitsEnabled = true
RightShoulder.LimitsEnabled = true
LeftHip.LimitsEnabled = true
RightHip.LimitsEnabled = true
LeftElbow.LimitsEnabled = true
LeftKnee.LimitsEnabled = true
RightKnee.LimitsEnabled = true
LeftWrist.LimitsEnabled = true
RightWrist.LimitsEnabled = true
LeftAnkle.LimitsEnabled = true
RightAnkle.LimitsEnabled = true
Neck.Attachment0 = Folder.UpperTorso.NeckRigAttachment
Neck.Attachment1 = Folder.Head.NeckRigAttachment
Waist.Attachment0 = Folder.LowerTorso.WaistRigAttachment
Waist.Attachment1 = Folder.UpperTorso.WaistRigAttachment
LeftShoulder.Attachment0 = Folder.UpperTorso.LeftShoulderRigAttachment
LeftShoulder.Attachment1 = Folder.LeftUpperArm.LeftShoulderRigAttachment
RightShoulder.Attachment0 = Folder.UpperTorso.RightShoulderRigAttachment
RightShoulder.Attachment1 = Folder.RightUpperArm.RightShoulderRigAttachment
LeftHip.Attachment0 = Folder.LowerTorso.LeftHipRigAttachment
LeftHip.Attachment1 = Folder.LeftUpperLeg.LeftHipRigAttachment
RightHip.Attachment0 = Folder.LowerTorso.RightHipRigAttachment
RightHip.Attachment1 = Folder.RightUpperLeg.RightHipRigAttachment
LeftElbow.Attachment0 = Folder.LeftUpperArm.LeftElbowRigAttachment
LeftElbow.Attachment1 = Folder.LeftLowerArm.LeftElbowRigAttachment
RightElbow.Attachment0 = Folder.RightUpperArm.RightElbowRigAttachment
RightElbow.Attachment1 = Folder.RightLowerArm.RightElbowRigAttachment
LeftKnee.Attachment0 = Folder.LeftUpperLeg.LeftKneeRigAttachment
LeftKnee.Attachment1 = Folder.LeftLowerLeg.LeftKneeRigAttachment
RightKnee.Attachment0 = Folder.RightUpperLeg.RightKneeRigAttachment
RightKnee.Attachment1 = Folder.RightLowerLeg.RightKneeRigAttachment
LeftWrist.Attachment0 = Folder.LeftLowerArm.LeftWristRigAttachment
LeftWrist.Attachment1 = Folder.LeftHand.LeftWristRigAttachment
RightWrist.Attachment0 = Folder.RightLowerArm.RightWristRigAttachment
RightWrist.Attachment1 = Folder.RightHand.RightWristRigAttachment
LeftAnkle.Attachment0 = Folder.LeftLowerLeg.LeftAnkleRigAttachment
LeftAnkle.Attachment1 = Folder.LeftFoot.LeftAnkleRigAttachment
RightAnkle.Attachment0 = Folder.RightLowerLeg.RightAnkleRigAttachment
RightAnkle.Attachment1 = Folder.RightFoot.RightAnkleRigAttachment
In = true
print(In)
wait(.1)
UIS.InputBegan:connect(function(key)
if key.KeyCode == Enum.KeyCode.C and chr.Parent == game.Lighting then
print("Stand")
chr.Parent = game.Workspace
chr.LowerTorso.CFrame = CFrame.new(Folder.Head.CFrame.x,Folder.Head.CFrame.y + 3, Folder.Head.CFrame.z)
Folder:Destroy()
In = false
print(In)
end
end)
end
end)

3 comments
Oh, and I need FE, because I do not want exploiters exploiting my game.
cool free ragdoll script1
god dangit sickings :D (you are not being serious are you, if so, I can track anybody and you are going down)