in my game main thing to do is cuting tree when player cut tree automatic unanhor but if i enable filtering trees won't unanhor why ? i need help filtering enabled is important
in my game is fe and unanhor problem ?????????
1 answer
Since You game is Filtering Enabled you should use Remote Events to make it unanchor. I am guessing you are using a local script from the tool/whatever it is to cut the tree down. What I would do is
Local Script
local Event = Where you want it located
--When you cut it down use --
Event:FireServer()
--To fire the server and it will go to a server script--
Server Script
local Event = Where you want it located
Event.OnServerEvent:Connect(function() --Or you can just have it do a function--
--script to cut down trees--
end
The reason you use remote events is because with Filtering Enabled the client has no access to the server. So it is unable to make changes unless you use remote events which can be used to make changes from the client. Anchoring will not be seen from a server script so what you should do is use the Event to send it to the server script which will be on the server side and will be able to make the changes so all players are able to see it.
Since you didnt explain enought it may not be the correct answer but this is the closest I was able to get to your explaination. Sorry if it isn't enough. Next time post your script so we are able to know how it would work.
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11 comments
Any more details? The script source? Is it a localscript or a server script?
Make sure you're unachoring the tree from a regular script and not a local script.
it is normal script in workspace
At least post the source
what source
script ?
Yes, could you paste your code so we can see it?
tree script ?
hits = script.Parent.Hits b=script.Parent:clone() qwerty=false function OnChange() if qwerty==false then if hits.Value<=0 then hits.Value=0 qwerty=true c=script.Parent:GetChildren() for i=1, #c do if c[i].Name=="Tree" then c[i].Anchored=false local number = math.random(1, 2) if number == 1 then c[i].Velocity = c[i].CFrame.lookVector * math.random(-20, -10) end if number == 2 then c[i].Velocity = c
please help
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