Isn't changes from the client going to be rejected by the server?
So why is the position updated while its unanchored? it didn't change the size though
Does this have anything to do with Part's NetworkOwner?
Also I made a script(Not local script), to kill player when it touched the brick,
But the thing is on the server side (With the smaller version of the part) The player is not touching the part, but on the client side (With the Bigger version of the part) the player touched the part and the player died
So does this means .Touched events check for collision on the client side? If yes, are there other Events that check things from the client side?
Sorry still noobs at this Server client relationship
Game is Experimental mode disabled (Filtering Enabled) btw

6 comments
http://www.youtube.com/watch?v=KSIY9d1YjzE
Probably a studio's bug
Just clearing something up. Does it work properly when the part is anchored or is it only doing this when it's unanchored?
Oh wait i misread, It works properly when it's anchored, and this happen when its unanchored
I'd assume it has something to do with how the move tool / resize tool in studio works. Try changing the actual size / position property in the object to see if that syncs.
It got even weirder, At first it work properly, no changes from the client is updated to the server.... until i get near(?) https://www.youtube.com/watch?v=kVt_GMKeoAA