I created a zombie [R15] , the zombie follow the players. when there's multiple zombies.They hit each other (which will triggers a damage script to check whether the 'hit' is player).
The game will be sooooooooooooooooooo laggy!
I created a zombie [R15] , the zombie follow the players. when there's multiple zombies.They hit each other (which will triggers a damage script to check whether the 'hit' is player).
The game will be sooooooooooooooooooo laggy!
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if hit.Parent:FindFirstChild("Zombie") then return end