game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
local Parts = character:GetChildren()
for i = 1, #Parts do
if Parts[i]:IsA("BasePart") then
Parts[i].Transparency = 1
end
end
end)
end)
✓ ANSWER ACCEPTED
Why does this script only make head invisible when it should turn invisible all body limbs?
3 answers
✓ Accepted answer
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
local Parts = character:GetChildren()
for i = 1, #Parts do
if Parts[i]:IsA("BasePart") then
Parts[i].Transparency = 1
end
end
end)
end)
It is as simple as this. The following code should be placed in ServerScriptService
-- Processing Section
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
for i, child in pairs (Character:GetChildren()) do
if child:IsA("BasePart") or child:IsA("MeshPart") then
print(child)
child.Transparency = 1
end
end
end)
end)
2 comments
0
ServerScriptStorage?
0
Lmao ServerScriptService I meant
Hi SuperBeeperMan! I can help you out!
This is simple. All you need to do is o do this:
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
player:GetChildren()
end)
end)
There! Simple. If you need help, check these links out:
Hoped I helped! :D -Chez_Guy
1 comment
0
tysm! but how could i make all limbs invisible?
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1 comment
Working on a script right now