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COMMUNITY QUESTION

Why is RespawnLocation breaking on the server?

So I'm trying to make checkpoints where there are multiple SpawnLocations. I set the RespawnLocation of the player to a spawn, which works fine in studio, but when I run it on the server, I just spawn at a random spawn. I've tried changing the Enabled setting of the SpawnLocations but it still doesn't work. Instead of following RespawnLocation, it's just spawning randomly. Right now, I'm setting it with a LocalScript.

3 comments

0

Try setting with a server script

0

Try free model checkpoints

0

Ok, turns out that setting respawnlocation with a server script actually does work. thanks!

1 answer

So you can just set the respawnlocation with a serverscript instead, although you may have to use RemoteEvents.

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