Script:
local MarketplaceService = game:GetService("MarketplaceService")
local gamePassID = 4564937 -- Change this to your game pass ID
game.Players.PlayerAdded:Connect(function(player)
local ownsPass = false
-- Check if the player already owns the game pass
local success, message = pcall(function()
ownsPass = MarketplaceService:UserOwnsGamePassAsync(player.UserId, gamePassID)
end)
if ownsPass == true then
player.CharacterAdded:Connect(function(body)
local trail = game.ServerStorage.Trail:Clone()
trail.Parent = body.Head
local attatch = Instance.new("Attachment", body.Head)
local attatch1 = Instance.new("Attachment", body.HumanoidRootPart)
trail.Attachment0 = attatch
trail.Attachment1 = attatch1
end)
end
end)
Serverscript in workspace. Nothing in output, what's wrong? I checked to see if the trail system by itself works, and it does. But it seems like something is wrong with the gamepass check system. Idk. And yes, there's a trail object named "Trail" in serverstorage.
