--Heres What My Script Is Basically About.
--So basically when someone health is 0 or when they die the sound is suppose to play -- but it doesn't for some reason. It works in studio not in game
P = script.Parent.Parent.Parent.Parent.Character.Humanoid
while true do
wait(0.1)
if P.Health == 0 then
script.Parent.Script.Static:play()
wait(100)
end
wait()
end
Not sure what is wrong.
