I'm making a gun using R15 rig , I want my arms to follow my camera when I point my camera up
.
here's the script I made.
local player = game.Players.LocalPlayer
local character = player.Character
if not character or not character.Parent then
character = player.CharacterAdded:wait()
end
local torso = character:WaitForChild("UpperTorso")
local rightShoulder = torso.Parent.RightUpperArm:WaitForChild("RightShoulder")
local leftShoulder = torso.Parent.LeftUpperArm:WaitForChild("LeftShoulder")
local camera = game.Workspace.CurrentCamera
while true do
wait()
local distance = (character.Head.Position - camera.CoordinateFrame.p).magnitude
if distance <= 1 then
rightShoulder.C0 = (camera.CoordinateFrame * CFrame.new(1, -1, 0)):toObjectSpace(torso.CFrame):inverse() * CFrame.Angles(0, math.pi/2, 0)
leftShoulder.C0 = (camera.CoordinateFrame * CFrame.new(-1, -1, 0)):toObjectSpace(torso.CFrame):inverse() * CFrame.Angles(0, -math.pi/2, 0)
else
rightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.pi/2, 0)
leftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, -math.pi/2, 0)
end
end
the thing is , it doens't work.
