So I have a LOT of ores and enemies in my game and I want an easy way to handle them. I have seen some programmers use things like this
local Ores =
{
Iron = {health = 100, coins = 5, xp = 5},
Diamond = {health = 100, coins = 5, xp = 5}
}
and
local Enemies =
{
Zombie = {health = 100, coins = 10, xp = 10},
Skeleton = {health = 150, coins = 15, xp = 15}
}
So i'm going to assume this approach is what OOP is. How would I use it in my games? Say I made my iron ore and everything how would I apply the table above to the ore?
