(Ignore all the extra bs) For some reason, I can't get B2 to become collide able.

**CORRECTION: IT SAYS IT CAN COLLIDE IS ON, BUT I STILL GO THROUGH IT

function OnTouched(Part)
if Part.Name == 'F1' or Part.Name == 'F2'or Part.Name == 'F3' or Part.Name == 'F4' or Part.Name == 'F5' or Part.Name == 'F6' or Part.Name == 'F7' or Part.Name == 'F8' or Part.Name == 'F9' or Part.Name == 'F10' or Part.Name == 'B1' or Part.Name == 'B2' or Part.Name == 'B3' or Part.Name == 'B4' or Part.Name == 'B5'then
		local mag = Part.Velocity.Magnitude
    if mag > 30 and mag < 60 then
            script.Parent.Transparency = 1
			script.Parent.CanCollide = false
			script.Parent.Parent.F2.Transparency = 0
			script.Parent.Parent.F2.CanCollide = true
			script.Parent.Parent.SmallHit:Play()
				script.Parent.Parent.F2.Script.Disabled = false
				wait(.1)
				script.Parent.Script.Disabled = true
			
			wait(5)	
else
	if mag > 60 then 
		script.Parent.Transparency = 1
			script.Parent.CanCollide = false
			script.Parent.Parent.F3.Transparency = 0
			script.Parent.Parent.F3.CanCollide = true
			script.Parent.Parent.BigHit:Play()
					script.Parent.Parent.F2.Script.Disabled = true
				script.Parent.Parent.F3.Script.Disabled = false
				wait(.1)
				script.Parent.Script.Disabled = true
				
	end

end
end
end

script.Parent.Touched:Connect(OnTouched)
   



3 comments

0

Not to mention some meshes go visible at the same time sometimes.

0

where is the parent of the script placed, is it a local script?

0

It is not a local script. The script is placed in F1, which is placed in the model "car"