game.Players.PlayerAdded:connect(function(player)
local folder = Instance.new("Folder",player)
folder.Name = "hiddenstats"
local currency1 = Instance.new("IntValue",folder)
currency1.Name = "Points"
local addedhealth = Instance.new("IntValue",folder)
addedhealth.Name = "AddedHealth"
local addedjump = Instance.new("IntValue",folder)
addedjump.Name = "AddedJump"
local addedspeed = Instance.new("IntValue",folder)
addedspeed.Name = "AddedSpeed"
local usedcurrecy1 = Instance.new("IntValue", folder)
usedcurrecy1.Name = "UsedPoints"
player.CharacterAdded:connect(function(character)
character:WaitForChild("Humanoid").Died:connect(function()
local tag = character.Humanoid:FindFirstChild("creator")
if tag ~= nil then
if tag.Value ~= nil then
currency1.Value = currency1.Value + 5 --This is the reward after the player died.
end
end
end)
end)
end)
my problem is it does't give points, and how do i make it so that i does't give points after killing the same person who din't respawn yet or the person who got killed after 5 seconds?
