i have gui which plays music but how do i make it so that only the the client who click "play" can hear it, i know how remote event works and it did work but i don't know if it only plays on the client
First, you must make sure that the game is Filtering Enabled.If it’s not, the sound played on the client will always replicate to everyone else. Secondly, you do not need RemoteEvent or such things that communicate with the server; Guis are driven by the client itself, you wouldn’t need to use them
With that all set, you could connect the MouseButton1Click event to a function that plays the sound from a localscript and you’re all done! The music should play on the client now.