I'm trying to make a crate system but i'm stuck at the Random item picker. This is the script I'm using:
local SS = game:GetService("ServerStorage")
local Items = {SS.Sword1, SS.Sword2}
script.Parent.MouseButton1Click:connect(function()
Random.new(Items)
end)
And I know whats the problem, It needs a number argument but I gave it a table argument.
Is there a way to do a Random script for objects?

1 comment
Well you can't do Random.new(Items), it has to be along the lines of math.random(1, #Items)