I'm trying to make a crate system but i'm stuck at the Random item picker. This is the script I'm using:
local SS = game:GetService("ServerStorage") local Items = {SS.Sword1, SS.Sword2} script.Parent.MouseButton1Click:connect(function() Random.new(Items) end)
And I know whats the problem, It needs a number argument but I gave it a table argument.
Is there a way to do a Random script for objects?
You can do this
local SS = game:GetService("ServerStorage") local Items = {SS.Sword1, SS.Sword2} script.Parent.MouseButton1Click:connect(function() local item = Items[math.random(1,#Items)] end)
It shouldn't be to hard to understand, if you don't understand it though, just ask :)