So I am making a game and I have a maps that are randomly picked and after the round I am trying to destroy them with :Destroy() but it wont work. Can someone help me with this? Everything else works except this.
Code
Maps = {"Campout", "Pyramid", "Temple"}
intermission = 5 -- time until flood comes
gamewait = 5 -- how long the flood stays
numofplayers = 1 -- How many players are required to play
timebeforeround = 5 --Time before flood
wait()
function m(update)
c = game.Players:GetChildren()
for i=1, #c do
c[i].PlayerGui.InformationGui.Frame.TextLabel.Text = "" .. update
end
end
while true do
wait(1)
if game.Players.NumPlayers >= numofplayers then
for i=1, intermission do
wait()
m("The next flood will strike in: " .. intermission -i)
wait(1)
end
pl = game.Players:GetChildren()
for i=1, #pl do
pl[i].Playing.Value = true
end
rndum = math.random(#Maps)
cmap = Maps[rndum] -- This picks a random map
game.Lighting[cmap]:Clone().Parent = game.Workspace
m("Picking a map .")
wait(1)
m("Picking a map ..")
wait(1)
m("Picking a map ...")
wait(1)
m("The chosen map is " .. cmap)
wait(2)
plpl = game.Players:GetChildren()
for i=1, #plpl do
if plpl[i].Playing.Value == true then
cspawn = game.Workspace.Part
target = CFrame.new(cspawn.Position)
for i, player in ipairs(game.Players:GetChildren()) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = target + Vector3.new(0, i * 5, 0)
end
end
--plpl[i].Character.Humanoid.WalkSpeed = 0
end
end
for i=1, timebeforeround do
m("The Flood is coming in " .. timebeforeround - i)
wait(1)
end
m("It's here!")
local platform = workspace.Place.Platform
platform.Material = "Foil"
platform.Size = Vector3.new(500,100,300)
local storage = game:GetService("Lighting")
local part = storage["Kill"]:clone()
part.Parent = platform
part.Disabled = false
wait(1)
getlpa = game.Players:GetChildren()
for i=1, #getlpa do
if getlpa[i].Playing.Value == true then
getlpa[i].Character.Humanoid.WalkSpeed = 16
lp = getlpa[i]:GetChildren()
for b=1, #lp do
--if lp[b].ClassName == "Tool" then
--lp[b]:Clone().Parent = getlpa[i].Backpack
end
end
end
end
for i=1, gamewait do
m("The Flood ends in: " .. gamewait - i)
wait(1)
end
getlpas = game.Players:GetChildren()
m("The Flood is gone.")
local platform = workspace.Place.Platform
platform.Material = "Cobblestone"
platform.Size = Vector3.new(500,2,300)
platform.Kill:Destroy()
cmap = Maps[rndum] -- This picks a random map
cmap:Destroy(cmap)
cmap.Parent = workspace
end

5 comments
no code = no solution
Can you please use code blocks instead of text? I get that some parts of the code are in code blocks, but the other parts are in text so it makes it unreadable..
Ok I put it all in a code block. But its the cmap that I cant destroy.
Why are you trying to put the parent of cmap to workspace after destroying it?
if I helped you out please accept my answer. Otherwise comment how I can help you better.