Hey, im trying to fill a huge area with terrain water with this script
local region = Region3.new(Vector3.new(-0,-20,-0), Vector3.new(9000,1,9000))
region = region:ExpandToGrid(4)
but over 9000+ it says its too large, but when i change the positions it kind of works out but takes ages to place it piece by piece, is there an easier way?
Thanks!

2 comments
Roblox generally gives a maximum size of 2048, 2048, 2048 for parts; I presume the same applies here.
you can insert a block mesh and change its properties