For some reason, my gun doesnt shoot anymore. Back then it was working perfectly fine! CODE:
--MADE BY MR_UNLUCKY local tool = script.Parent local player = game:GetService("Players").LocalPlayer local Reload = tool.Reload local Shoot = tool.Shot local GUI = tool.ScreenGui local damageBODY = 10 local damageHEAD = 30 local Equip = tool.Equip local bullets = 15 local Players = game:GetService("Players") local mouse = game.Players.LocalPlayer:GetMouse() local clips = 3 tool.Equipped:connect(function(mouse) print("Tool equipped!") local newGUI = GUI:Clone() newGUI.Parent = Players.LocalPlayer.PlayerGui Players.LocalPlayer.PlayerGui.ScreenGui.Frame.Bullets.Text = "Bullets:"..bullets.."" Players.LocalPlayer.PlayerGui.ScreenGui.Frame.GunName.Text = tool.Name mouse.Icon = "rbxassetid://936803874" --the image id of the decal is 936803874 mouse.Button1Down:connect(function() if bullets <= 0 and clips >= 1 then Reload:Play() mouse.Icon = "rbxassetid://43557167" --the image id of the decal is 43557167 Players.LocalPlayer.PlayerGui.ScreenGui.Frame.Bullets.Text = "RELOADING" wait(3.2) bullets = 15 Players.LocalPlayer.PlayerGui.ScreenGui.Frame.Bullets.Text = ""..bullets.."/"..clips.."" mouse.Icon = "rbxassetid://936803887" --the image id of the decal is 936803887 clips = clips - 1 elseif clips == not 0 then print("Mouse pressed!") local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Medium stone grey") beam.FormFactor = "Custom" beam.Material = "Metal" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false bullets = bullets - 1 print(bullets) local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) Shoot:Play() game:GetService("Debris"):AddItem(beam, 0.1) Players.LocalPlayer.PlayerGui.ScreenGui.Frame.Bullets.Text = ""..bullets.."/"..clips.."" if part then local rightLeg = part.Parent:FindFirstChild("RightLeg") local leftLeg = part.Parent:FindFirstChild("LeftLeg") local rightArm = part.Parent:FindFirstChild("RightArm") local leftArm = part.Parent:FindFirstChild("LeftArm") local torso = part.Parent:FindFirstChild("Torso") local head = part.Parent:FindFirstChild("Head") local humanoid = part.Parent:FindFirstChild("Humanoid") if not rightLeg or leftLeg or rightArm or leftArm or torso or head then local rightLeg = part.Parent:FindFirstChild("RightLeg") local leftLeg = part.Parent:FindFirstChild("LeftLeg") local rightArm = part.Parent:FindFirstChild("RightArm") local leftArm = part.Parent:FindFirstChild("LeftArm") local torso = part.Parent:FindFirstChild("Torso") local head = part.Parent:FindFirstChild("Head") end if rightLeg or leftLeg or rightArm or leftArm or torso then humanoid:TakeDamage(damageBODY) end if head then humanoid:TakeDamage(damageHEAD) end end tool.Unequipped:connect(function(mouse) Players.LocalPlayer.PlayerGui.ScreenGui:Destroy() end) end) end)