Before i made a script that hold a datastore called "UserData" and i deleted it (i don't remember why)
and now i remade the script but i can't change the value and when i quit and i join it's always the same value so i tried something like this :
local DS = game:GetService("DataStoreService")
local Data = DS:GetDataStore("UserData")
Data:Destroy()

2 comments
Thanks !
I always set a variable with the version of the datastore, I simply change that value to make a new datastore, is great for testing