I have a shop where if you buy +1 JumpPower get +1 JumpPower, i made so it saves too, i made this script so that if you join back after leaving the game you get the powerups back
game.Players.PlayerAdded:connect(function(player) local speed = player.hiddenstats.AddedJump.Value local name = player.name local character = workspace[player].Humanoid.JumpPower character = speed + 50 end)
The main problem with your script is that Humanoid is never found. The event is fired off when a player joins and it doesn't wait for the character model to spawn.
With the CharacterAdded event you'll be sure the character model is spawned.
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local speed = 222 --player.hiddenstats.AddedJump.Value local humanoid = character:FindFirstChild("Humanoid") humanoid.JumpPower = speed + 50 end) end)
Line 1, line 4 and line 5.
In line 1, you should say :Connect since :connect is deprecated. Deprecated code can cause problems, such as lag, and delay. When something is deprecated, Roblox internally do something to the deprecated item, making it either not work or lag/delay your code.
In line 4, you just didn't add the uppercase N, unless there was an actual object called "name".
In line 5, you said workspace[player]
when you just add the .Name so:
game.Workspace[player.Name]
The PlayerAdded event passes the player ****object**** as a parameter, not the name of the player
And when you assigned it the Humanoid's JumpPower, you assigned it the JumpPower's current value. Not for the property itself. The default humanoid jumping power is 50, so it was like assigning:
local character = 50