Let's pretend I have a ModuleScript MultiReturnModule.
It has two things that it wants to send to other scripts: the value PartCount
PartCount = 0
for i,v in pairs(Workspace:GetDescendants()) do -- doot
if part:IsA("BasePart") then -- if izza part
PartCount = PartCount + 1 -- 1UP
end
end
and the boolean
true
Is it possible that it could return both of these values having to group them together and probably putting true into a variable? (what I'm thinking here on the question: return PartCount, true)
######Note: I respect that many ROBLOX built-in functions return multiple values, and I argue that they're custom functions made by ROBLOX, and they're mostly coded in C++, so... ye
