I'm trying to make a computer, and I want it so when it gets turned on the screen turns white, and some lights turn lime green, but only the button changes (it's in the lights folder) to lime green, but the screen doesn't turn on, and the other lights don't turn on...
script.Parent.ClickDetector.MouseClick:Connect(function()
if script.Parent.Value.Value == false then
script.Parent.Value.Value = true
for _,v in pairs(script.Parent.Parent.Parent.Screen:GetChildren()) do
if v:IsA("BasePart") then
v.Material = Enum.Material.Neon
v.BrickColor = BrickColor.new("Institutional white")
v.SurfaceLight.Enabled = true
end
end
game.Lighting.FogEnd = 100000
else
script.Parent.Value.Value = false
for _,v in pairs(script.Parent.Parent.Parent.Screen:GetChildren()) do
if v:IsA("BasePart") then
v.Material = Enum.Material.Glass
v.BrickColor = BrickColor.new("Black")
v.SurfaceLight.Enabled = false
wait(.2)
end
end
end
end)
script.Parent.ClickDetector.MouseClick:Connect(function()
if script.Parent.Value.Value == false then
script.Parent.Value.Value = true
for _,v in pairs(script.Parent.Parent.Parent.Lights:GetChildren()) do
if v:IsA("BasePart") then
v.Material = Enum.Material.Neon
v.BrickColor = BrickColor.new("Lime green")
v.SurfaceLight.Enabled = true
end
end
game.Lighting.FogEnd = 100000
else
script.Parent.Value.Value = false
for _,v in pairs(script.Parent.Parent.Parent.Screen:GetChildren()) do
if v:IsA("BasePart") then
v.Material = Enum.Material.Glass
v.BrickColor = BrickColor.new("Black")
v.SurfaceLight.Enabled = false
wait(.2)
end
end
end
end)
This is all of my script, and I'm a bit of a noob, so please go easy on me!
