I'm trying to make a computer, and I want it so when it gets turned on the screen turns white, and some lights turn lime green, but only the button changes (it's in the lights folder) to lime green, but the screen doesn't turn on, and the other lights don't turn on...
script.Parent.ClickDetector.MouseClick:Connect(function() if script.Parent.Value.Value == false then script.Parent.Value.Value = true for _,v in pairs(script.Parent.Parent.Parent.Screen:GetChildren()) do if v:IsA("BasePart") then v.Material = Enum.Material.Neon v.BrickColor = BrickColor.new("Institutional white") v.SurfaceLight.Enabled = true end end game.Lighting.FogEnd = 100000 else script.Parent.Value.Value = false for _,v in pairs(script.Parent.Parent.Parent.Screen:GetChildren()) do if v:IsA("BasePart") then v.Material = Enum.Material.Glass v.BrickColor = BrickColor.new("Black") v.SurfaceLight.Enabled = false wait(.2) end end end end) script.Parent.ClickDetector.MouseClick:Connect(function() if script.Parent.Value.Value == false then script.Parent.Value.Value = true for _,v in pairs(script.Parent.Parent.Parent.Lights:GetChildren()) do if v:IsA("BasePart") then v.Material = Enum.Material.Neon v.BrickColor = BrickColor.new("Lime green") v.SurfaceLight.Enabled = true end end game.Lighting.FogEnd = 100000 else script.Parent.Value.Value = false for _,v in pairs(script.Parent.Parent.Parent.Screen:GetChildren()) do if v:IsA("BasePart") then v.Material = Enum.Material.Glass v.BrickColor = BrickColor.new("Black") v.SurfaceLight.Enabled = false wait(.2) end end end end)
This is all of my script, and I'm a bit of a noob, so please go easy on me!
Try this:
script.Parent.ClickDetector.MouseClick:Connect(function() if script.Parent.Value.Value == false then script.Parent.Value.Value = true for _,v in pairs(script.Parent.Parent.Parent.Screen:GetChildren()) do if v:IsA("BasePart") then v.Material = Enum.Material.Neon v.BrickColor = BrickColor.new("Institutional white") v.SurfaceLight.Enabled = true end end for _,v in pairs(script.Parent.Parent.Parent.Lights:GetChildren()) do if v:IsA("BasePart") then v.Material = Enum.Material.Neon v.BrickColor = BrickColor.new("Lime green") v.SurfaceLight.Enabled = true end end game.Lighting.FogEnd = 100000 else script.Parent.Value.Value = false for _,v in pairs(script.Parent.Parent.Parent.Screen:GetChildren()) do if v:IsA("BasePart") then v.Material = Enum.Material.Glass v.BrickColor = BrickColor.new("Black") v.SurfaceLight.Enabled = false wait(.2) end end for _,v in pairs(script.Parent.Parent.Parent.Screen:GetChildren()) do if v:IsA("BasePart") then v.Material = Enum.Material.Glass v.BrickColor = BrickColor.new("Black") v.SurfaceLight.Enabled = false wait(.2) end end end end)