I want to make the script run again 30 seconds after the original else statement. Is there any way to make the script repeat only on an else statement? Thanks.
wait(10)
dft = {}
local plrs = #game:GetService('Players'):GetChildren()
Debounce = true
local seek = game.Lighting.AzureSword:Clone()
function GetPlayers()
local c = game.Players:GetChildren()
for i = 1, #c do
table.insert(dft, c[i].Name)
end
end
if plrs >= 1 then
function Randomize()
GetPlayers()
local d = math.random(1, #dft)
local s = d
local m = Instance.new("Message", game.Workspace)
m.Text = "The seeker is ... "..dft[s].."!"
wait(1)
m:Remove()
local rndm = game.Players:FindFirstChild(dft[s])
if Debounce then
for index, plr in pairs(game.Players:GetPlayers()) do
local char = plr.Character or plr.CharacterAdded:wait() -- Get the character of the player
local HRP = char:WaitForChild('HumanoidRootPart') -- Wait For the HumanoidRootPart
HRP.CFrame = CFrame.new(170,1,131) -- CHange the XYZ with the position or use script.Parent.CFrame for example
end
if (rndm ~= nil) then
local Player = rndm.Character
Player:MoveTo(Vector3.new(238, 0.05, -1427))
if (rndm ~= nil) then
wait(10)
local Player = rndm.Character
Player:MoveTo(Vector3.new(170,1,131))
seek.Parent = rndm.Backpack
seek.Character.HumanoidRootPart.CFrame = rndm
end
end
end
end
while wait(10) do
print("Done waiting.")
print("Randomizing.")
Randomize()
break
end
else
local h = Instance.new("Message")
h.Parent = workspace
h.Text = "Not enough players."
wait(10)
h:Remove()
end
plrs = #game:GetService('Players'):GetChildren()
wait(180)
if plrs >= 1 then
p = game.Players:GetChildren()
for i = 1,#p do
p[i].Character.Head:remove()
local h = Instance.new("Message")
h.Parent = workspace
h.Text = "The hiders win."
wait(10)
h:Remove()
end
end

1 comment
That wouldn't work unless you cloned the ModuleScript each time