This is what i meant:
Say you have a localscript parented under a text button which fires a remote event under a folder under ReplicatedStorage
Localscript code:
textfolder = game.ReplicatedStorage:WaitForChild("TextFolder")
text = game.ReplicatedStorage:WaitForChild("TextValue") -- This is a string value
textlabel = script .Parent.Parent:WaitForChild("TextLabel") -- the TextButton is parented under a frame and the textlabel is also parented under the frame
text1 = "Hello"
text2 = "My name is Bob"
textchange1 = false
textchange2 = false
textlabel.Text = text.Value
text.Changed:Connect(function()
textlabel.text = text.Value
end)
script.Parent.MouseButton1Down;Connect(function()
textfolder.TextChanger1:FireServer(text1) --TextChanger is a Remote Event
textchange1 = true
end)
script.Parent.MouseButton1Down;Connect(function()
if textchange1 == true then
textfolder.TextChanger2.FireServer(text2)
textchange2 = true
end
end)
and then you have a script inside serverscriptservice
script code:
textfolder = game.ReplicatedStorage:WaitForChild("TextFolder")
text = game.ReplicatedStorage:WaitForChild("TextValue")
local function textchange1(player,text1)
game.ReplicatedStorage:WaitForChild("TextValue").Value = text1
end
local function textchange2(player,text2)
game.ReplicatedStorage:WaitForChild("TextValue").Value = text2
end
textfolder.TextChanger1.OnServerEvent:Connect(textchange1)
textfolder.TextChanger2.OnServerEvent:Connect(textchange2)
Now when i click the textbutton the first time, textvalue's value changed, but when i click it the 2nd time, it doesn't.
Is it possible the 2nd remote event (which is supposed to change the value for the 2nd time) TextChanger2, gets fired at the same time TextChanger1 gets fired? (when i press the textbutton)

1 comment
Thank you!