Lemme explain. lol
I'm trying to code grass to make it look more realistic (in Roblox), but for some reason the grass doesn't sync up with the different size changes. I'm trying to get it so that the grass doesn't stay the same size, but instead changes it up. (1x1x1>1x2x1>2x2x1>.65x1.4x.9>etc)
B/c I'm bored.
<Any errors?>
Nope, no errors. I'm not quite sure what I'm doing wrong either.
This's the grass script:
local grass = script.Parent:WaitForChild('Mesh')
local num1, num2 = 1, 1
while true do
for i = num2, num1 do
grass.Scale = Vector3.new(.6+(.4/50*i),.6+(.4/50*i),1.9+(.4/50*i))
wait(1/20)
end
num1 = num2
num2 = Random.new():NextInteger(1, 60)
if num1 > num2 then
num2 = num1-num2
end
if num2 > num1 then
num2 = num2-num1
end
for i = num1, num2, -1 do
grass.Scale = Vector3.new(.6+(.4/50*i),.6+(.4/50*i),1.9+(.4/50*i))
wait(1/20)
end
end
If you have any questions, please let me know. :)
I just rewrote the script. :P
3 comments
The ultimate question! :O
wow thanks for free grass script
I’d like to help but I’m not the best at scripting math. ;-;