I want to use inspect.lua to examine the game state at runtime. How do I load it with a script so that it's always available in the console, and I don't have to write inspect = game.ReplicatedStorage["inspect.lua"] every time I want to use it?

Assigning to _G.inspect or shared.inspect surprisingly doesn't work, the variable is nil.

Using setfenv(0, ...) doesn't work either.