So I want a few objects so circle the main object just like stars do.
local Part = script.Parent
local render = game:GetService("RunService")
local commet = game.Workspace.astroids
while render.RenderStepped:wait() do
for i,v in pairs(commet:GetChildren()) do
local magnitude = (Part.Position - v.Position).magnitude
local F = (Part:GetMass() * v:GetMass()) / math.pow(magnitude , 2)
v.Velocity = Vector3.new(F,F,F)
end
end
As far as I can see my calcualation is not wrong exept for that I do not multeply my equation with G in the end.
You can see what I am trying to do in this video: https://youtu.be/Ouu3D_VHx9o
https://youtu.be/HEJ_UtSbinY

2 comments
^ I think your youtube link is broken.
Thank you. I fixed it now!