Ok, so i'm trying to make my Backpack GUI so it can equip when pressed on number key, and every time I have tried making it work with UserInputService, I crash the GUI. So how should I use UserInputService, and where?
local Items = {}
local frames = {}
local Equiped = nil
local Player = game.Players.LocalPlayer
local Character = Player.Character
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false)
function Scan(location)
for i,v in pairs(location:GetChildren()) do
if v:IsA("Tool") then
table.insert(Items,v)
end
end
end
function Update()
print(Equiped)
for i,v in pairs(frames) do
v:Destroy()
end
for i,v in pairs(Items) do
local sam = script.Sample:Clone()
sam.Name = v.Name
sam.Parent = script.Parent.Holder
sam.ImageLabel.Image = v.TextureId
sam.Text = v.Name
table.insert(frames,sam)
if Equiped ~= nil and Equiped == v then
sam.BorderSizePixel = 2
end
sam.MouseButton1Click:connect(function()
if Equiped == nil or Equiped ~= v then
Equiped = v
Character.Humanoid:UnequipTools()
Character.Humanoid:EquipTool(v)
else
Equiped = nil
Character.Humanoid:UnequipTools()
end
end)
end
end
function backpackchanged()
Items = {}
Scan(Character)
Scan(Player.Backpack)
Update()
end
backpackchanged()
Player.Backpack.ChildAdded:connect(backpackchanged)
Player.Backpack.ChildRemoved:connect(backpackchanged)
Character.ChildAdded:connect(backpackchanged)
Character.ChildRemoved:connect(backpackchanged)
