Ok, so i'm trying to make my Backpack GUI so it can equip when pressed on number key, and every time I have tried making it work with UserInputService, I crash the GUI. So how should I use UserInputService, and where?

local Items = {}
local frames = {}
local Equiped = nil
local Player = game.Players.LocalPlayer
local Character = Player.Character

game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false)

function Scan(location)
	for i,v in pairs(location:GetChildren()) do
		if v:IsA("Tool") then
			table.insert(Items,v)
		end
	end
end

function Update()
	print(Equiped)
	for i,v in pairs(frames) do
		v:Destroy()
	end
	for i,v in pairs(Items) do
		local sam = script.Sample:Clone()
		sam.Name = v.Name
		sam.Parent = script.Parent.Holder
		sam.ImageLabel.Image = v.TextureId
		sam.Text = v.Name
		table.insert(frames,sam)
		if Equiped ~= nil and Equiped == v then
			sam.BorderSizePixel = 2
		end
		sam.MouseButton1Click:connect(function()
			if Equiped == nil or Equiped ~= v then
				Equiped = v
				Character.Humanoid:UnequipTools()
				Character.Humanoid:EquipTool(v)
			else
				Equiped = nil
				Character.Humanoid:UnequipTools()
			end
		end)
	end
end

function backpackchanged()
	Items = {}
	Scan(Character)
	Scan(Player.Backpack)
	Update()
end

backpackchanged()

Player.Backpack.ChildAdded:connect(backpackchanged)
Player.Backpack.ChildRemoved:connect(backpackchanged)

Character.ChildAdded:connect(backpackchanged)
Character.ChildRemoved:connect(backpackchanged)