I want to make a store like that when a player buys 4 health points and instead of being at 100 he will get 104 but the problem is that I want him to stay the same when the player dies and reappears because I noticed that when I die my character remounts to 100 instead of 104 of life
game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function(chr)
chr:WaitForChild("Humanoid").Died:connect(function()
print(plr.Name.." is Dead")
local hum = chr.Humanoid
wait(.5)
hum.WalkSpeed = chr.Humanoid.WalkSpeed
end)
end)
end)
