I've recently tried to make a script where it only runs when a certain player(s) say something in the chat. When the script runs the scripts Parent or the "door" will open. The script will have two functions so when the player(s) say "StoreOpen" it opens and when the players say "StoreClose" it closes.
what my trashy self came up with
door = script.Parent
function onChatted(msg, recipient, speaker)
local source = string.lower(speaker.Name)
msg = string.lower(msg)
if (msg == "open") then
door.CanCollide = false
door.Transparency = 0.7
wait(5)
door.CanCollide = true
door.Transparency = 0
end
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end)
end
game.Players.ChildAdded:connect(onPlayerEntered)
